Character Design: Task 03 Character Creation, Execution

20/09/2025 - 29/12/2025  (Week 1 –  Week 14)

Katherine Alexandra Sutanto / 0373585
Character Design / Creative Media / School of Design
Task 03 Character Creation, Execution 


TABLE OF CONTENTS

1. Instructions

2. Task

3. Feedback

4. Reflection


INSTRUCTIONS



TASK

To proceed from Task 2, I'd proceed with my rendering part after choosing one of the main splash art sketches.

1.1 Pose Explorations

1.2 Rendering the chosen posed character



Rendered character is as following:

1.2 Rendered & Polished character

After finishing the polished character, I then work on the background of the splash art, starting by showcasing the prop:

1.3 Unpolished Prop


1.4 Polished Prop


I then also added an additional accessory to the background, aka a castle:

1.5 Rough painted castle

After being done with both parts, i then combine them:

1.6 Rendered character with background


For the final touch, I painted a flow of wind in red suggested blood getting sucked into the coffin as the main illustration of the splash art.

1.7 Splash art application



FINAL OUTCOME



FEEDBACK

Specific feedback: For Task 3, Sir Fitri suggested me for the effects of splash art to be more straightforward and more readable.



REFLECTION

During this task, I had fun blending and creating my character splash art as if she belonged in the universe itself, I had the most fun in this task eventhough rendering to a polished artwork was a challenge but it did boost what i did so far for this module.

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