Game Art Final Compilation
Katherine Alexandra Sutanto / 0373585 Game Art / Creative Media / School of Design Final Compilation TABLE OF CONTENTS 1. Instructions 2. Task 3. Submission 4. Feedback INSTRUCTIONS Select a unique world or theme in Week 1 (e.g., post-apocalyptic jungle, sci-fi city, dark fantasy ruins). All projects contribute to building a consistent visual universe through modular prop and asset design. *(This is run simultaneously with Exercise) Design and render a hero prop (e.g., weapon, terminal, totem, vehicle part) aligned with your chosen world. Focus on silhouette strength, story function, and production-ready presentation. Deliverables: - 3–5 concept thumbnails - Detailed orthographic views - Material and function callouts - Final painted render or clean line + grayscale render SUBMISSION