Character Design : Task 04 Character Board Compilation

20/09/2025 - 29/12/2025  (Week 1 –  Week 14)

Katherine Alexandra Sutanto / 0373585
Character Design / Creative Media / School of Design
Task 04 Character Board Compilation 


TABLE OF CONTENTS

1. Instructions

2. Task

3. Feedback

4. Reflection


INSTRUCTIONS



TASK

For the final task, we are required to make a compilation board, in which i made my own background template for the pages which has 3 version.

1.1 3 Different Backgrounds


To achieve the background, I'd paint random strokes of red, grey and black, then put an oil painting  texture on top. Then for the rest of the background, i just used red/white airbrush to fill 80% of the page until it covers the chaotic background except for the corners.

1.1 Combination of both elements


For the cover page, I'd figure to make another art for it, in which i started with a rough painting.
1.2 Process of the cover #1

1.3 Process of the cover #2
1.4 Process of the cover #3

1.4 Process of the cover #3

1.5 Process of the cover #4


Then i started compiling my artworks, outfit and prop compilation in the red template, while white template for pose and expression sketches.

For character profiling, I'd use the first background template I made and combine it with my splash art, which is the intended background for the first profiling.

1.6 First profiling of the character

For the second profiling, I'd take a template and edit it my own based on Castlevania's character menu, I chose the character's menu because Castlevania do not have a character display other than the characters stats menu.

1.7 Castlevania character menu

I then cut out the necessary elements from the original game, then made a more adjustments that fits both my splash art and the idle art as my second profiling.


1.5 2nd profiling, Character menu



FINAL OUTCOME



FEEDBACK

Specific feedback: During Task 1, Sir Fitri shares that eventhough i planned to make a masked character, he heavily suggested to build a face for the character itself.

Specific feedback: For Task 2, Sir Fitri heavily suggested for me to change the colour palette of my character because he thought it would be too bright or 'cheesy' for a regal looking character, which i came up with more muted and calm colour palettes for both the original design and the alternative. 

Specific feedback: For Task 3, Sir Fitri suggested me for the effects of splash art to be more straightforward and more readable.



REFLECTION

Observation

This project began when I realized how important character design is to how players connect with a game or story. Characters are often the first emotional point of contact for the audience, and their appearance can immediately communicate personality, role, and even backstory. I noticed that when a character’s design is unclear or inconsistent, it can confuse players or make the character feel forgettable. 

Findings

Through my research and design process, I discovered that strong character design goes far beyond just making something look cool. Artists and designers emphasized the importance of shape language, color choices, clothing, and silhouettes in showing a character’s personality and role at a glance.

Experiences

Designing my own character taught me how much thought goes into every visual decision. I learned that each detail, from posture and facial expression to color palette, plays a role in storytelling. This experience helped me understand that character design is a balance between creativity and purpose. 

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