Character Design : Task 04 Character Board Compilation
20/09/2025 - 29/12/2025 (Week 1 – Week 14)
Katherine Alexandra Sutanto / 0373585
Character Design / Creative Media / School of Design
Task 04 Character Board Compilation
TABLE OF CONTENTS
1. Instructions
2. Task
3. Feedback
4. Reflection
INSTRUCTIONS
TASK
For the final task, we are required to make a compilation board, in which i made my own background template for the pages which has 3 version.
For character profiling, I'd use the first background template I made and combine it with my splash art, which is the intended background for the first profiling.
For the second profiling, I'd take a template and edit it my own based on Castlevania's character menu, I chose the character's menu because Castlevania do not have a character display other than the characters stats menu.
I then cut out the necessary elements from the original game, then made a more adjustments that fits both my splash art and the idle art as my second profiling.
FINAL OUTCOME
FEEDBACK
Specific feedback: During Task 1, Sir Fitri shares that eventhough i planned to make a masked character, he heavily suggested to build a face for the character itself.
Specific feedback: For Task 2, Sir Fitri heavily suggested for me to change the colour palette of my character because he thought it would be too bright or 'cheesy' for a regal looking character, which i came up with more muted and calm colour palettes for both the original design and the alternative.
Specific feedback: For Task 3, Sir Fitri suggested me for the effects of splash art to be more straightforward and more readable.
REFLECTION
Observation
This project began when I realized how important character design is to how players connect with a game or story. Characters are often the first emotional point of contact for the audience, and their appearance can immediately communicate personality, role, and even backstory. I noticed that when a character’s design is unclear or inconsistent, it can confuse players or make the character feel forgettable.
Findings
Through my research and design process, I discovered that strong character design goes far beyond just making something look cool. Artists and designers emphasized the importance of shape language, color choices, clothing, and silhouettes in showing a character’s personality and role at a glance.
Experiences
Designing my own character taught me how much thought goes into every visual decision. I learned that each detail, from posture and facial expression to color palette, plays a role in storytelling. This experience helped me understand that character design is a balance between creativity and purpose.


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