Character Design: Task 02 Character Concept Development
20/09/2025 - 29/12/2025 (Week 1 – Week 14)
Katherine Alexandra Sutanto / 0373585
Character Design / Creative Media / School of Design
Task 02 Character Concept Development
TABLE OF CONTENTS
1. Instructions
2. Task
3. Feedback
4. Reflection
INSTRUCTIONS
TASK
To proceed from Task 1, we are required to start building our character from our thumbnail sketches.
Then, I'd proceed to sketching the poses:
I strike her, the character as confident or a straightforward character, hence the straight posture and a dominant perspective for the posing.
After doing so, I'd proceed to choosing 3 main poses for the future task, which is to decide a splash pose.
After moving on from the sketch, I'd go for the expression, i thought I'd proceed for mask expressions:
However after full consideration, I'd do the unmasked version of the character as the main look of the design, which I added:
Now going back to the clothing design, we are required to do an alternate version of the design, such as a DLC design of our character. I the go for clockwork or a puppet inspired character to still fit the mysterious vibe of the character, inspirations are as following:
Then, I'd proceed with the turnaround drawing:
In the intended original design, she has a straight hair, and gold accessories, in this version, i thought to make her have the opposite aka curly hair and have silver accessories, in which I'd imply to the coloring of this design in 3 palettes:
FINAL OUTCOME
FEEDBACK
Specific feedback: For Task 2, Sir Fitri heavily suggested for me to change the colour palette of my character because he thought it would be too bright or 'cheesy' for a regal looking character, which i came up with more muted and calm colour palettes for both the original design and the alternative.
REFLECTION
During this task, I had fun building up my character but I had the most struggle during this stage of throughout the whole assignment which I've overcome later. I wasn't very confident with the design with my limited timing so I had to decrease some accessories I planned during the first Task. But it is an experience to design a character to make the details stand out which is usually a hard thing to do for me but i have a good attempt for this assignment which taught me various things.


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