Game Art - Project 2
Katherine Alexandra Sutanto / 0373585
Game Art / Creative Media / School of Design
Project 2
TABLE OF CONTENTS
1. Instructions
2. Task
3. Submission
4. Feedback
INSTRUCTIONS
Select a unique world or theme in Week 1 (e.g., post-apocalyptic jungle, sci-fi city, dark fantasy ruins). All projects contribute to building a consistent visual universe through modular prop and asset design. *(This is run simultaneously with Exercise)
Design and render a hero prop (e.g., weapon, terminal, totem, vehicle part) aligned with your chosen world. Focus on silhouette strength, story function, and production-ready presentation.
Deliverables:
- 3–5 concept thumbnails
- Detailed orthographic views
- Material and function callouts
- Final painted render or clean line + grayscale render
TASK
To start with the task, I decided to choose one of the entities as one of the assets. I then proceeded to do the blocking stage of the 3D
SUBMISSION





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