Game Art Final Compilation

Katherine Alexandra Sutanto / 0373585

Game Art / Creative Media / School of Design
Final Compilation


TABLE OF CONTENTS

1. Instructions

2. Task

3. Submission

4. Feedback


INSTRUCTIONS

Select a unique world or theme in Week 1 (e.g., post-apocalyptic jungle, sci-fi city, dark fantasy ruins). All projects contribute to building a consistent visual universe through modular prop and asset design. *(This is run simultaneously with Exercise)

Design and render a hero prop (e.g., weapon, terminal, totem, vehicle part) aligned with your chosen world. Focus on silhouette strength, story function, and production-ready presentation.

Deliverables:

- 3–5 concept thumbnails

- Detailed orthographic views

- Material and function callouts

- Final painted render or clean line + grayscale render



SUBMISSION



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