Environment Design - Project 1
Katherine Alexandra Sutanto / 0373585
Environment Design / Creative Media / School of Design
Project 1
TABLE OF CONTENTS
1. Instructions
2. Task
3. Submission
4. Feedback
INSTRUCTIONS
You are to choose and develop a location, e.g., Temple set, Ruins, Village, City, etc., based on a theme or story that you have proposed from a game/movie/cartoon. Below is the list of tasks to be completed.
- Mood board – collection of references and breakdown
- Thumbnail sketches – initial concept ideas
- Composition studies – 5 drawings, best communicate visually
- Value studies – Continue from 5 compositions
- Ambiance studies – Continue from 5 value painting
Submission:
Complete Call-out Sheet. Note that each progression is to be drawn at 2000 x 3000 pixels, 150 dpi, with a 16:9 aspect ratio, in landscape orientation for weekly progressions. Remember, this is the pre-production stage, where you must achieve about 70% minimum completion that visually communicates and appeals to the target audiences.
TASK
In the first few weeks, I've developed more ideas and sketches, alongside my progress in Game art, at first i mainly focuses on the interior first, then I then start compositioning the exterior. I merged my studies in fundamentals with Project 1. But before that, I compiled a moodboard:
After consulting with sir Kannan, he advises to put more contrast in my value studies. I then choose one of the composition to develop further.
I then proceed to do ambience studies on the same composition with different colours.
SUBMISSION
FEEDBACK
During the first stages of ideation and fundamentals, sir Kannan gives a general feedback and a demonstration on how to vignette paint as the first steps of the study. After looking into my ideation and sketches, sir Kannan advises me to do more exploring and avoid jumping into details.

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